Hi,
When discussing the "Profession Backdrops" topic, I realized that many of us may have very different concepts of how we design and construct a show.
To that end I ask, "What is your design process?"
Are you using an inclusive design process or an autocratic approach.
So, I take a stab....
Safety is part of every discussion & every decision.
I have said that I embrace "any solution to theater design." Actually I stated, "Anything that works."
I will now subject you to a short look at the process that may result in "any solution." The process does change with the people involved. So, this is not a final recipe, or anything like that.
My approach is sort of modeled on the
Cirque du Soleil model of total team contribution. The idea is to involve the students in the making of art as much as possible. The more we do for them, they more they will let us serve them.
I should also mention that at my school Stage Crew is it's own thing. It is never a requirement to help on a set. If a student seems like they do not want to be at crew, they are asked to leave.
First, the play is chosen. Many people may weigh in on this decision, or maybe, the director just likes a particular play. If there is controversy, we may even consult the head of school. When there is no objection, or if we have a general consensus, we proceed into production.
The team meets - This usually starts with the adults, but soon includes all students who might be interested in shaping the project.
If the director is really good, he/she might be able to articulate a show concept in two sentences or less. Without this, the team needs to come close to that goal together.
The production side of the team collects images that support the concept as it evolves. If we are lucky, one or two images really capture what the team sees as the look and feel of our intent. If there is conflict, we usually defer to the director and what he/she might be dreaming. Then we get rolling with what might be possible.
I build a 1" scale model of the empty space. BTW, even when I freelance, I build a model very early in the process.
Anyone with an idea can create and add any piece to the model. This can be for any scene or any part of the project. If two conflicting pieces emerge, we discuss, synthesis and alter the concepts as needed.
Usually, each piece will have a designer and ownership. That person, or group, will start building that piece. I they have needs, they talk to their friends and start solving the problems.
Here is where reality sets in. If we need a forest in the background, and we have or can rent a forest drop, we might choose to do that so we can direct resources to other parts of the project. It is all so fluid, I rarely know where it will go.
Yes, we often need to make changes, compromise and sometimes alter a piece in order to fit the build time/resources we have. The process has to stay dynamic.
Like other people on this list have mentioned - we have but one stage - so we can not paint drops for days. I can get a day, but then I have to hang the drops out of the way for the next activity. So, creating new drops has it's own issues.
We do have a shop with wood and steel capabilities. So, we can build a good deal of scenery. We do have stock flats, platforms, chairs and other furniture. We default to what we have we e can.
I can say for sure that, in the end, the students own the show. They designed it and they built it. They have gone into the basement to see what we have. They may even have gone to the rental house with me to get some of the stuff we could not build. It is all good.
I think I have lasted this long in this field due to having such a fluid approach. I never know how it is going to turn out. I am always happily surprised.
I can also that the more "autocratic model" never really appealed to me. Again, even on freelance, I much prefer to work with a co-desinger than to work alone.
John
PS. See the thread on "professional backdrops" for where this all got started for me.
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John Hauer
Hillsborough CA
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