"Technology" can mean a lot of different things. Are they specifically wanting you to use computers / software ? Or are there other options? Show production if filled with technologies that are foreign to most administrators, so don't be afraid to use the tools of modern productions to satisfy their whims. If they question it - just remind them of the thousands of technology support personnel credited at the ends of most movies - all of these people make a living in the performing arts, and that's just the movie people. If you add the live productions, theme parks, TV, recording industry, sporting events coverage, and commercial event personnel - it quickly shows that the performing arts industry employs millions of highly-trained creative individuals.
Here is just a small portion of the technology areas that you can teach and/or have your students research and report back to the rest of the class:
Microphones - this can involve actors and techies - learning proper mic technique is important to performers, learning how to block multiple actors so their mics don't create a hollow sound is good to incorporate in directing. Understanding body mics, floor mics, & overhead mics; manual mixers vs. automatic mixers; feedback suppression; compression vs. gating; omnidirectional vs. directional (cardioid); how mics interact with speakers (overhead clusters, split clusters / arrays, stage monitors, front fills, etc.); how to incorporate mics into costumes, wigs, beards, scenery, & props; how to calculate intermodulation frequencies for wireless transmitters are just a few of the areas to work on.
Dimmers - Learn about Ohms, Watts, Amps, & Volts; electrical safety, different types of plugs and their special wiring; different types of dimmers (forward phase, reverse phase, autotransformers, PWM {aka 'SineWave' dimmers}, salt water, resistors); wire gauges and the voltage loss depending upon length and load; dimmer filters (toroidal chokes); Digital controls (DMX vs network {ACN} vs DALI), Analog controls (0-10V); Analog control consoles vs. Digital control consoles; wired control vs. wireless control.
Rigging - Dead-hung, Counter-weighted {single purchase, double purchase), Hoists (line shaft, counterweight assist, Drum hoists, Chain motors). Hoist controls - manual, automated, memory control, deadman switches, safety protocols; Rigging Safety; Rigging terminations for wire rope, chain, fiber rope; weight calculations and lift planning; Special Requirements for Flying People Safely (and why this is a really dangerous thing to consider).
Shop Tools - Everything from the lowly hammer and screw-driver up to table saws, lathes, drill presses, 2D & 3D fabrication and modelling, welding, composite structure lay-up. Manual drafting skills, CAD tools, 3D Scanners, stress analysis, Calculation of Center of Gravity.
PPE & Safety - Many types of PPE for all types of jobs in the theatre (INCLUDING ACTORS!) - Gloves, Hearing Protection, Fall Protection, Eye Protection, Knee Protection, Foot Protection, Face Masks, Dust Masks, Emergency Eyewash Stations, AED's, First Aid, Chemical Safety, SDS (formerly MSDS), Ladder Safety, Hazard Recognition, Risk Assessment, Hazard Mitigation, Ergonomics (particularly the biomechanics of lifting), repetitive stress injuries, safety protocols, emergency plans, OSHA, NIOSH, NFPA (Fire Codes), NEC (Electrical Codes), ADA, ESA, Building Codes.
Lighting - Physics of Color Separation & Mixing, Diffusion vs Reflection, Different light sources (Lasers, Incandescent, Arc, LED, Plasma, Fluorescent); Brightness (lumens, nits, lux, foot candles, beam angles, ies files) Color Rendering (Ra, Ri, CQ, CIE charts), Lenses and Optics, Fiber Optics, Reflector Design, Color Temperature (Black Body Curve, LED Binning, McAdams Ellipses); Instrument types (Fresnels, Scoops, Ellipsoidals, Cyc Lights, PAR cans, Automated Lights, Strobes), Lamp types, Gobos (fixed and moving), Projection Mapping, Atmospherics (fog, haze, mist), Surfaces (cycs, screens, scrims, flats, floors, costumes), Ultaviolet Effects (sources, paints, dyes), modelling lighting (WYSIWYG, LD Assistant, Vectorworks), Color Calibration for Film & Video.
Stage Machinery - Lifts, Turntables, Wagons, Traps, brakes, casters, tracks, guides.
Costumes - Design, Selection of fabrics and accessories, fabrication (sewing, gluing, welding), color & fabric dyeing, incorporation of safety equipment like fall protection & pads, incorporating wireless microphones and In Ear Monitors, Required use of Fire Retardants.
Fire Protection Systems in Theatres - Sprinklers, Fire Curtains, Smoke Hatches, Alarms, Detectors, Annunciators, Fusible Links (passive, pyrotechnic, resettable / reusable), Portable Fire Extinguishers, Fire Hoses, Fire Alarm Control Panels (FACP), crowd management, evacuation plans, emergency lighting, emergency power, emergency announcements.
This is all 'technology' and all of these areas have degree programs associated with them (engineering, physics, chemistry, human factors, health & safety, fire science, manufacturing, logistics, architecture, acoustics . . .). Add the Arts - Make STEAM out of STEM.
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Erich Friend
Theatre Consultant
Teqniqal Systems
Original Message:
Sent: 04-01-2016 09:36
From: Robert DiMartino
Subject: Meaningful Technology
My administration is requiring all teachers to introduce "new" technology into the curriculum. My evaluation is affected by this The district has drunk the Google Koolaid re technology. (no disrespect intended) I want to avoid technology for technology's sake, and I have embraced a few of what Google has to offer, (Google Classroom for example) but honestly, while they have made my job slightly easier, nothing I would call meaningful to students. All the admins can recommend are things that either I already use or glitzy gimmicks.
Any suggestions?
Thanks
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Robert DiMartino
Theatre Teacher
Cumberland High School
Slatersville RI
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